![]() backyard |
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![]() classroom |
![]() outside |
![]() aboriginal hand art |
![]() aboriginal hand art 4 |
![]() cubby house with props |
![]() cubby house with props |
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![]() babies room deco |
![]() aboriginal hand art 3 |
![]() aboriginal hand art 2 |
![]() aboriginal%20hand%20art_edited |
![]() aboriginal hand art 4 |
![]() soccer |
![]() backyard kids sitting |
![]() backyard |
![]() kids reading |
![]() kids fishing |
![]() camp scene |
![]() classroom |
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![]() backyard |
![]() outside |
![]() aboriginal hand art |
![]() aboriginal hand art 2 |
![]() cubby house with props |
![]() soccer |
![]() aboriginal hand art 4 |
![]() aboriginal%20hand%20art%203_edited |
4 Steps to Programming...
Step 1 | Learning Stories
The initial stage of our programming process involves observing children during play and learning experiences and recording their interests, learning and development in a learning story. These learning stories are evaluated and educators introduce extensions of learning and interests by planning and implementing a ‘follow up’ experience.
Step 2 | Follow Up Experiences
After the learning and interest area is identified, educators then extend on them by implementing the follow up experience with either one or all children. These experiences should be held on the same day as the initial experience to ensure it remains relevant and current. These experiences are designed to cater to specific needs and interests however can lead to new interests or learning areas.
Step 3 | Adding to the Organiser
Experiences are added to our program on a daily basis through the organiser. The organiser consists of planned/spontaneous experiences, all of which link to current interests and learning focus areas.
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Step 4 | Send daily journal to our families
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The experiences on the organiser each day are added to the daily reports for parents to view, and are evaluated through the ‘internal evaluations’ in the learning stories or daily reports.
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